Monday, 6 December 2021
Emmerzail V.0.90 Available for public!
Saturday, 20 November 2021
Emmerzail V.0.90 Update Early Access on Patreon
Emmerzail V.0.90 is available as early access on my patreon. Will be available for public at 6th December 2021.
Finally I get to update the long neglected Alice Route. This update is focused on Alice Good Route. The next update will be focused on Alice Evil Route.
Link to Patreon Post: https://www.patreon.com/posts/58958034
Monday, 8 November 2021
World Building
I can't stop adding some details to the world of Emmerzail for world building purposes. You may have seen some examples in the last year's update when I added some new locations for Lynn route in the old maps (new fort, a new noble's castle, new farm, new hunter's shack) and now I'm expanding it a bit further by making the existence of local nobles a bit more prominent through adding a bit dialogues mentioning them and adding different banners to different cities representing different nobles. Some of the nobles will appear in person too and have some roles (like the noble who blackmailed Lynn in the last update).
Sunday, 10 October 2021
Sunday, 3 October 2021
Orc Camp Parallax Mapping
RPG Maker VX's tileset limit makes me unable to add more stuff so I had to resort to Parallax mapping and add certain tileset as character sprite (but this option is way too limited). At first I was reluctant to use Parallax mapping because then I had to add a whole lot of invisible events to serve as collision so players won't pass through walls and objects. This method increases lag though so now I've found another way to add collision, by using an unused tile on my tileset E (transparent tile but with collision), this way there will be no lag. From now on I will be using parallax mapping a lot more often.